I’ve interviewed no fewer than 35 VR storytellers for Immersive Shooter’s Maker Q&A series. Despite a general lack of consensus on anything related to VR production – from what VR even is to what storytelling rules exist (if any) – I’ve noticed a surprising level of solidarity when it comes to identifying VR’s ‘secret sauce’.

Most creators I’ve talked to agree that VR shines most brightly, existing somewhere between a story and a game. But up to this point, most narrative VR lacks even a basic level of interactivity. However, more and more creators I’ve chatted with recently have begun outlining their plans to increase interactivity in 2018 through a handful of new technologies, from brain-computer interfaces to eye tracking-equipped headsets.

Although brain-computer interfaces are on their way, eye tracking is rapidly becoming a reality in virtual reality. It’s already set to become standard for upcoming VR headsets.

In my latest piece with Redshark News, I set out to answer what that would mean for VR content creators.