Gear Review: Vuze+ 3D 360 Camera

Gear Review: Vuze+ 3D 360 Camera

Returning from a vacation is never easy, but watching the 3D 360 videos I shot while on vacation in  a VR headset makes it a bit easier to handle.

For the past month or so, I’ve been playing around with the Vuze+ camera, initially launched in January 2018. It’s essentially an upgraded version of the original Vuze 3D 360 camera that was launched in 2016.

I reviewed the new camera for Immersive Shooter and offered some tips I learned along the way.

Journalism.co.uk & I Talk 360 Video and Overcapture

Journalism.co.uk & I Talk 360 Video and Overcapture

I’ve been spending a lot of time and energy spreading the word about overcapture.

It has so much potential!

It can make vloggers look like they have a whole team of camera operators. It can help journalists capture b-roll while they live tweet, conduct interviews, etc.

That’s why journalism.co.uk and I had a chat about the process and how it could be applied to journalism. Here’s the article and here’s the podcast.

Overcapture: The Reason Traditional Filmmakers Should Buy a 360 Camera

Overcapture: The Reason Traditional Filmmakers Should Buy a 360 Camera

Earlier this summer, I spoke at Mojofest in Ireland about the future of 360, virtual reality and augmented reality. With my background, I naturally gravitated toward 360 video.

My prediction? That overcapture would lead to a second surge in popularity of 360 cameras.

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Overcapture, also known as free capture, is the process of shooting an entire scene with a 360-degree camera and then cropping the video for use in a traditional fixed-frame video.

It was so well-received that I decided to create a how-to guide with the tips I learned shooting overcapture for the first time and evangelize this new possibility for 360 cameras.

Are Film Festivals Hurting 360 Video Creativity?

Are Film Festivals Hurting 360 Video Creativity?

Today, most film festivals approach all forms of immersive media as one category, outside of traditional fixed-frame films. For example, Tribeca displays immersive experiences in its Virtual Arcade and Storyscapes section. Cannes includes them in its NEXT initiative. The list goes on.

That means experiences from flat 360 video to stereoscopic 360 video to volumetric video to augmented reality experiences are competing for the same slots in a segment of the festival devoted to innovation. As such, it makes sense that selection committees would want to display the latest advancements in technology.

But, that might be killing the chance for narrative 360 video to establish itself, and allow full creative exploration of the format.

Check out my full article in Redshark News.

Mojofest: The Future of 360, VR and AR

Mojofest: The Future of 360, VR and AR

What does the future of 360, VR an AR look like?

It’s a question I receive more frequently as time passes and the buzz around VR gets a bit quieter. So, I was invited to Mojofest 2018 to join a panel asking that very question: What is the future of 360, VR and AR?

Joining me were The Guardian’s Anetta Jones, Vragments’ Marcus Bösch, and Sarah Jones, head of Birmingham City University’s School of Media.

 Photo from the stage, by Sarah Jones @virtuallysarahj

Photo from the stage, by Sarah Jones @virtuallysarahj

From Pulitzer prizes and funding from the biggest names in tech, to 7-figure sales, newsroom innovation and record-breaking viewership, there are plenty of reasons to remain positive about immersive media.

While I was at Mojofest, I also took some time to have a chat with Documentally’s Christian Payne about the latest in immersive media.